Flexi - julian affairs [remix].milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000
  7. fGammaAdj=1.000
  8. fDecay=0.980
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=1
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.004
  26. fWaveScale=0.762
  27. fWaveSmoothing=0.900
  28. fWaveParam=-0.440
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=0.408
  32. fWarpScale=0.905
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.02500
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.63735
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.040
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=1.000
  53. ob_a=1.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=0.000
  60. nMotionVectorsY=0.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.000
  64. mv_r=1.000
  65. mv_g=0.910
  66. mv_b=0.710
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=2.44415
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_frame1=t1 = 0;
  93. wave_0_per_frame2=v = 0.01;
  94. wave_0_per_frame3=j = j + (bass)*0.01;
  95. wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
  96. wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
  97. wave_0_per_frame6=t2 = j;
  98. wave_0_per_frame7=t3 = j2;
  99. wave_0_per_frame8=t4 = j3;
  100. wave_0_per_frame9=//t5 = 0;
  101. wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
  102. wave_0_per_frame11=t5 = -k;
  103. wave_0_per_frame12=
  104. wave_0_per_frame13=cl1 = cl1 + 0.002;
  105. wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
  106. wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
  107. wave_0_per_frame16=t8 = cl1;
  108. wave_0_per_frame17=
  109. wave_0_per_frame18=cl2 = cl2 -1*q1;
  110. wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
  111. wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
  112. wave_0_per_frame21=t7 = cl2;
  113. wave_0_per_frame22=
  114. wave_0_per_frame23=cl3 = cl3 +0.001;
  115. wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
  116. wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
  117. wave_0_per_frame26=t6 = cl3;
  118. wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
  119. wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
  120. wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
  121. wave_0_per_point4=
  122. wave_0_per_point5=
  123. wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
  124. wave_0_per_point7=
  125. wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
  126. wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
  127. wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
  128. wave_0_per_point11=
  129. wave_0_per_point12=v = 0.001;
  130. wave_0_per_point13=
  131. wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
  132. wave_0_per_point15=bb = d*d*0.5;
  133. wave_0_per_point16=n= 0.3;
  134. wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
  135. wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
  136. wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
  137. wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
  138. wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
  139. wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
  140. wave_0_per_point23=
  141. wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  142. wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  143. wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  144. wave_0_per_point27=
  145. wave_0_per_point28=zoom = .5*(1/(z+0.5));
  146. wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
  147. wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
  148. wave_0_per_point31=
  149. wave_0_per_point32=pi3 = 3.1415*2*0.3333;
  150. wave_0_per_point33=t = z*2+t2*1;
  151. wave_0_per_point34=c=3;
  152. wave_0_per_point35=//r = sin(t)*c;
  153. wave_0_per_point36=
  154. wave_0_per_point37=//g = sin(t+pi3)*c;
  155. wave_0_per_point38=
  156. wave_0_per_point39=//b = sin(t-pi3)*c;
  157. wave_0_per_point40=
  158. wave_0_per_point41=
  159. wave_0_per_point42=r = if(above(r,1),1,r);
  160. wave_0_per_point43=r = if(below(r,0),0,r);
  161. wave_0_per_point44=g = if(above(g,1),1,g);
  162. wave_0_per_point45=g = if(below(g,0),0,g);
  163. wave_0_per_point46=b = if(above(b,1),1,b);
  164. wave_0_per_point47=b = if(below(b,0),0,b);
  165. wave_0_per_point48=
  166. wave_0_per_point49=a = 0.4;
  167. wavecode_1_enabled=1
  168. wavecode_1_samples=512
  169. wavecode_1_sep=0
  170. wavecode_1_bSpectrum=0
  171. wavecode_1_bUseDots=0
  172. wavecode_1_bDrawThick=1
  173. wavecode_1_bAdditive=1
  174. wavecode_1_scaling=2.02310
  175. wavecode_1_smoothing=0.00000
  176. wavecode_1_r=0.000
  177. wavecode_1_g=1.000
  178. wavecode_1_b=0.000
  179. wavecode_1_a=1.000
  180. wave_1_init1=t2 = 0;
  181. wave_1_init2=t3 = 0;
  182. wave_1_init3=t4 = 0;
  183. wave_1_init4=cl = 0;
  184. wave_1_per_frame1=t8 = 1;
  185. wave_1_per_point1=//d3 = if(equal(t8,1),t4,d3);
  186. wave_1_per_point2=//d2 = if(equal(t8,1),t3,d2);
  187. wave_1_per_point3=//d1 = if(equal(t8,1),t2,d1);
  188. wave_1_per_point4=//d = if(equal(t8,1),t1,d);
  189. wave_1_per_point5=t3 = t3*0.6 + (value1)*1;
  190. wave_1_per_point6=t2 = t2*0.7 + t3*0.2;
  191. wave_1_per_point7=t1 = t1*0.8 + t2*0.1;
  192. wave_1_per_point8=d = d*0.9 + t1*0.2;
  193. wave_1_per_point9=
  194. wave_1_per_point10=y = 0.5 + d*sample*(1-sample)*0.6;
  195. wave_1_per_point11=x = -0.05 + sample*1.1;
  196. wave_1_per_point12=t8 = 0;
  197. wavecode_2_enabled=0
  198. wavecode_2_samples=512
  199. wavecode_2_sep=0
  200. wavecode_2_bSpectrum=0
  201. wavecode_2_bUseDots=1
  202. wavecode_2_bDrawThick=1
  203. wavecode_2_bAdditive=0
  204. wavecode_2_scaling=5.92556
  205. wavecode_2_smoothing=0.00000
  206. wavecode_2_r=1.000
  207. wavecode_2_g=0.000
  208. wavecode_2_b=0.000
  209. wavecode_2_a=0.660
  210. wave_2_per_frame1=t1 = q1;
  211. wave_2_per_frame2=t2 = q2;
  212. wave_2_per_frame3=t3 = q3;
  213. wave_2_per_frame4=t4 = q4;
  214. wave_2_per_frame5=t5 = q5;
  215. wave_2_per_frame6=t6 = q6;
  216. wave_2_per_frame7=t7 = q7;
  217. wave_2_per_frame8=t8 = q8;
  218. wave_2_per_point1=sample = 1-sample;
  219. wave_2_per_point2=xxx = xx;
  220. wave_2_per_point3=yyy = yy;
  221. wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  222. wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  223. wave_2_per_point6=
  224. wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  225. wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  226. wave_2_per_point9=
  227. wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  228. wave_2_per_point11=dd = dd*0.95 + (value1);
  229. wave_2_per_point12=ddd = dd*sample*(1-sample)*d;
  230. wave_2_per_point13=
  231. wave_2_per_point14=x = xx + (yy-yyy)*ddd;
  232. wave_2_per_point15=y = yy - (xx-xxx)*ddd;
  233. wavecode_3_enabled=0
  234. wavecode_3_samples=512
  235. wavecode_3_sep=0
  236. wavecode_3_bSpectrum=0
  237. wavecode_3_bUseDots=0
  238. wavecode_3_bDrawThick=1
  239. wavecode_3_bAdditive=0
  240. wavecode_3_scaling=5.92556
  241. wavecode_3_smoothing=0.00000
  242. wavecode_3_r=0.650
  243. wavecode_3_g=0.450
  244. wavecode_3_b=1.000
  245. wavecode_3_a=1.000
  246. wave_3_init1=t2 = 0
  247. wave_3_per_frame1=t1 = q1;
  248. wave_3_per_frame2=t2 = q2;
  249. wave_3_per_frame3=t3 = q3;
  250. wave_3_per_frame4=t4 = q4;
  251. wave_3_per_frame5=t5 = q5;
  252. wave_3_per_frame6=t6 = q6;
  253. wave_3_per_frame7=t7 = q7;
  254. wave_3_per_frame8=t8 = q8;
  255. wave_3_per_point1=sample = 1-sample;
  256. wave_3_per_point2=xxx = xx;
  257. wave_3_per_point3=yyy = yy;
  258. wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  259. wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  260. wave_3_per_point6=
  261. wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  262. wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  263. wave_3_per_point9=
  264. wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  265. wave_3_per_point11=dd = dd*0.95 + (value1);
  266. wave_3_per_point12=ddd = dd*sample*(1-sample)*d;
  267. wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*200)*d*0.05;
  268. wave_3_per_point14=x = xx + (yy-yyy)*ddd;
  269. wave_3_per_point15=y = yy - (xx-xxx)*ddd;
  270. shapecode_0_enabled=0
  271. shapecode_0_sides=100
  272. shapecode_0_additive=0
  273. shapecode_0_thickOutline=1
  274. shapecode_0_textured=0
  275. shapecode_0_num_inst=1
  276. shapecode_0_x=0.500
  277. shapecode_0_y=0.500
  278. shapecode_0_rad=0.04043
  279. shapecode_0_ang=0.00000
  280. shapecode_0_tex_ang=0.00000
  281. shapecode_0_tex_zoom=0.73458
  282. shapecode_0_r=0.000
  283. shapecode_0_g=0.000
  284. shapecode_0_b=0.000
  285. shapecode_0_a=0.100
  286. shapecode_0_r2=0.000
  287. shapecode_0_g2=0.000
  288. shapecode_0_b2=0.000
  289. shapecode_0_a2=0.000
  290. shapecode_0_border_r=1.000
  291. shapecode_0_border_g=1.000
  292. shapecode_0_border_b=1.000
  293. shapecode_0_border_a=0.000
  294. shape_0_init1=vx = 0
  295. shapecode_1_enabled=0
  296. shapecode_1_sides=100
  297. shapecode_1_additive=1
  298. shapecode_1_thickOutline=1
  299. shapecode_1_textured=1
  300. shapecode_1_num_inst=1
  301. shapecode_1_x=0.700
  302. shapecode_1_y=0.300
  303. shapecode_1_rad=0.66230
  304. shapecode_1_ang=2.45044
  305. shapecode_1_tex_ang=0.00000
  306. shapecode_1_tex_zoom=0.74934
  307. shapecode_1_r=1.000
  308. shapecode_1_g=0.100
  309. shapecode_1_b=0.100
  310. shapecode_1_a=1.000
  311. shapecode_1_r2=1.000
  312. shapecode_1_g2=0.100
  313. shapecode_1_b2=0.100
  314. shapecode_1_a2=1.000
  315. shapecode_1_border_r=1.000
  316. shapecode_1_border_g=1.000
  317. shapecode_1_border_b=1.000
  318. shapecode_1_border_a=0.000
  319. shape_1_init1=xx = 0.5;
  320. shape_1_init2=yy = 0.4;
  321. shape_1_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8));
  322. shape_1_per_frame2=
  323. shape_1_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx);
  324. shape_1_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy);
  325. shape_1_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang);
  326. shape_1_per_frame6=ang =aang*4*asin(1);
  327. shape_1_per_frame7=x = xx;
  328. shape_1_per_frame8=y = yy;
  329. shapecode_2_enabled=0
  330. shapecode_2_sides=100
  331. shapecode_2_additive=1
  332. shapecode_2_thickOutline=1
  333. shapecode_2_textured=1
  334. shapecode_2_num_inst=1
  335. shapecode_2_x=0.430
  336. shapecode_2_y=0.600
  337. shapecode_2_rad=1.16781
  338. shapecode_2_ang=5.96903
  339. shapecode_2_tex_ang=0.00000
  340. shapecode_2_tex_zoom=0.67165
  341. shapecode_2_r=1.000
  342. shapecode_2_g=0.000
  343. shapecode_2_b=0.000
  344. shapecode_2_a=1.000
  345. shapecode_2_r2=1.000
  346. shapecode_2_g2=0.000
  347. shapecode_2_b2=0.000
  348. shapecode_2_a2=1.000
  349. shapecode_2_border_r=1.000
  350. shapecode_2_border_g=1.000
  351. shapecode_2_border_b=1.000
  352. shapecode_2_border_a=0.000
  353. shape_2_init1=xx = 0.5;
  354. shape_2_init2=yy = 0.4;
  355. shape_2_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8));
  356. shape_2_per_frame2=
  357. shape_2_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx);
  358. shape_2_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy);
  359. shape_2_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang);
  360. shape_2_per_frame6=ang =aang*4*asin(1);
  361. shape_2_per_frame7=x = xx;
  362. shape_2_per_frame8=y = yy;
  363. shapecode_3_enabled=0
  364. shapecode_3_sides=100
  365. shapecode_3_additive=1
  366. shapecode_3_thickOutline=1
  367. shapecode_3_textured=0
  368. shapecode_3_num_inst=1
  369. shapecode_3_x=0.500
  370. shapecode_3_y=0.750
  371. shapecode_3_rad=0.07059
  372. shapecode_3_ang=0.00000
  373. shapecode_3_tex_ang=0.00000
  374. shapecode_3_tex_zoom=0.73458
  375. shapecode_3_r=1.000
  376. shapecode_3_g=0.500
  377. shapecode_3_b=0.500
  378. shapecode_3_a=1.000
  379. shapecode_3_r2=0.000
  380. shapecode_3_g2=0.000
  381. shapecode_3_b2=0.000
  382. shapecode_3_a2=0.000
  383. shapecode_3_border_r=1.000
  384. shapecode_3_border_g=1.000
  385. shapecode_3_border_b=1.000
  386. shapecode_3_border_a=0.000
  387. shape_3_init1=vx = 0
  388. shape_3_per_frame1=x = q1;
  389. shape_3_per_frame2=y = q5;
  390. per_frame_1=zoom = 1.0;
  391. per_frame_2=wave_a = 0;
  392. per_frame_3=//warp = 0;
  393. per_frame_4=
  394. per_frame_5=r = r*0.96 + (bass-treb)*0.1;
  395. per_frame_6=rot = r*0.1;
  396. per_frame_7=
  397. warp_1=`shader_body
  398. warp_2=`{
  399. warp_3=`float2 zoom = 1.84+(bass-treb)*0.0;
  400. warp_4=`float2 cntr = float2(0,0);
  401. warp_5=`float2 c = float2(0.2806,0.4508);
  402. warp_6=`float2 my_uv = (uv-0.5-cntr)*zoom;
  403. warp_7=`my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c;
  404. warp_8=`
  405. warp_9=` ret.xz = tex2D( sampler_fc_main, my_uv ).xz*float2(0.99,1) + float2(0.06,-0.004);
  406. warp_10=` ret.y = tex2D( sampler_fc_main, 0.5 + (uv_orig-0.5)*0.98).y - 0.008;
  407. warp_11=`}
  408. comp_1=`shader_body
  409. comp_2=`{
  410. comp_3=` float2 d = texsize.zw*4;
  411. comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
  412. comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
  413. comp_6=` float2 uv_y = uv+float2(dx,dy)*0.4;
  414. comp_7=`
  415. comp_8=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv_y).x,
  416. comp_9=` lerp(float3(2,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
  417. comp_10=` GetBlur1(uv).y*0.35);
  418. comp_11=`ret = lerp(ret,float3(0.4,0,0),GetPixel(uv).z*(1-GetPixel(uv).y)*2);
  419. comp_12=`//ret = GetPixel(uv).x;
  420. comp_13=`}
  421. comp_14=`